iPhysics for the iPhone

Christmas holidays were long enough to spend some reasonable time with the family, short traveling (Tuscany is always beautiful) and even resting and playing with the iPhone.

I tried quite a few iPhone “native” applications, many seem to me to be mostly useless, but some are quite nice. iSMS is the extension to the Apple SMS client that we all wanted (the UI is OK and takes advantage of the UIKit, of course you don’t get the iChat-like layout). iPhysics is a great game, inspired by Crayon Physics, it takes advantage of the touch screen perfectly, it uses the accelerometer when needed and is also a fun game. Reminds me a lot of The Incredible Machine, but with a spin. If you have an iPhone, I strongly suggest it, there are already plenty of custom levels.

The iPhone was ready for TIM

The iPhone firmware 1.1.2 adds Italian, that’s a fact.

Something I haven’t seen around, though, is what I think is the final proof that Apple was ready to release the iPhone with TIM. This is the list of settings pre-installed in a 1.1.2 iPhone (US iPhone, by the way):

iPhone SDK updates

According to this article on Electronista Apple has started delivering iPhone SDK’s to some selected partners.
It seems like the SDK is not a full SDK, but a way to produce applications in a contained programming environment. Sounds like Apple did not get it and the fact that lots of developers wanted to hack and build their own fully native apps was not enough of a signal.

Also, can you imagine how many developers you could bring to the Mac once they have developed something for the trendy iPhone?

It’s a missed opportunity to me. The whole “signed application” process is a bit of a pain (Symbian developers can probably tell you something about this), but reasonable (especially if you want to create a “walled garden 2.0” in iTunes), but not allowing developers to create at all is a misake.