mobispirit is open for business

What is mobispirit.com?

  • A unique marketplace for mobile service creation
  • Choose and personalize applications that you need and build your own mobile publishing platform
  • Create mobile services such as mobile web sites, SMS services or mobile video service
  • No software to install
  • Rely on a robust and secure infrastructure

This is what the homepage of Mobispirit says. I registered for free and took advantage of the free trial. The site offers a number of services all centered around SMS and a little bit of mobile web (or WAP, if you like it better). A number of services are available from Mobispirit and you can decide which ones you want to activate (and pay for). The available services are Newsletter, SMS Push, Web Triggers, SMS Triggers and Video Galleries.

Newsletter
This is exactly what you’d expect from it, allows you to send an SMS message to a list of recipients. Recipients are managed on the server side, you can insert names and numbers manually or import from a text file (basically a CSV file). It is also possible to edit addresses and numbers using the web interface, very simple. I tried to create a couple of recipients and sent out a newsletter, I received the SMS within a few seconds. Special characters such as accented letters (à, è, ì, etc) were displayed properly on my phone. It might seem something stupid, but if you have worked with SMS you’ll know that everyone has lost a few hours or days trying to make them work properly.
When sending a newsletter you can pick the recipients manually or build distribution lists (much more comfortable if you do it regularly, of course).

SMS Push
This service lets you specify a text (shorter than a standard SMS), and a URL and deliver a wappush message to a list of recipients. Simple and effective.

Web Triggers
Web Triggers is very interesting, you get an HTML code snippet that you can paste into any of your web sites and users will be able to provide their phone number and receive a wappush message. Very useful if you have a website and want to invite users to easily reach your mobile site. Wappush messages are also often used as bookmarks so sending it easily is certainly a nice thing to have. The service also lets you customize text messages so you can personalize and localize them. Multiple languages are not supported, so if you want to do it, you will have to create more web triggers. Could have been better.
I hadn’t seen this as part of a public service before.

SMS Triggers
This is what you might have seen on magazines, allows a user to define a set of id’s and customers sending an SMS to a short number will trigger an event.
All content providers know this VERY well.

Video Galleries
This is probably the only part that is also about mobile web sites. You can create a list of video contents that users can browse and download.
There is certainly a lot of work in the background as you can upload a video in a wide range of formats and the server will take care of converting and rescaling the video. Understanding the right codec, size and bitrate for each mobile device is something that takes a lot of time when you start doing videos for the first time, so it’s great they are actually taking all the hard work for you. When new devices are released, Mobispirit should follow quickly, so even maintenance is taken off your shoulders.
When building a video gallery, Mobispirit will also build the catalog for you. A full service could include sending wappush messages to your video gallery, or using a web trigger to go download videos.
According to Mobispirit, the generated site gets a 5 (best rate) on ready.mobi, dotMobi’s checking and rating service.

Conclusions
Video Gallery and most of all video conversion is the only thing I can really say is innovative. The web trigger is something I hadn’t seen before, but it’s not rocket science.
It is clear that the service is actually built on top of the experience that the company has developed in many years working in the mobile space.
It is good, anyway, that you can have a single place with all these services. It is certainly inviting for a company that wants to do some integrated services.

Reading from the service description in the homepage, I would have expected much more WAP development in the sense of a simple CMS service that would allow me to build WAP pages. It is not clear if the service is meant for companies that will have their own WAP site (and so use the SMS push) or if they should use the generated sites for Video Galleries. Most of the services are meant to be connected to something that the user should build on his own, while the Video Gallery does everything. Since WAP has a high learning curve, providing more services around it would certainly add value to the Mobispirit service.
Since they built the page creator for videos, why not do it for images and ringtones?
Where is the streaming service?

The overall rating is good, anyway, I’d give it a 7 out of 10 because the site is simple to use and the SMS messages were delivered within seconds. Phone numbers should be entered in international format and will be delivered worldwide and this is certainly a good thing.
The documentation pages need some more work, I think, as I had to try a couple of things before I could understand how they’d work while I could not understand if from the documentation.
Mobile payments certainly lack. I know it’s not easy to put them in place, but even if they were limited to some countries, it would be good to have a process to open paid services similar to Bango or as a premium SMS.
It is good to have all these services available in a single place and if Mobispirit keeps adding them in the next months and years, it can become a point of reference.

Betavine and GPL software

Vodafone’s Betavine has launched a serie of updates, including a section for the development of open-source, much like SourceForge.
To kick-start the site they have included some libraries that Vodafone is releasing as open-source. I am especially happy about the GPL release of the drivers for the Mobile Connect Card. It’s for linux at this time, but one of the big issue for non-Windows users and getting on internet while on the move has certainly been the lack of drivers for proprietary PCMCIA cards. I think that the raise of the USB modems for mobile networks is a sign that more and more customers wanted non-Windows support, now that the drivers for a PCMCIA card are available I expect developers to take it and extend it.

Good move, Vodafone.

J2ME Guide – Part 1

Massimo Carli recently published a book about J2ME. The book is in Italian, but the good news is that it’s also available online for free. I had also put a link here on the right column, but I’ll take this chance to link it again, here.

Massimo has done another step further and published the first part in English on a friendly site. If you are considering to approach J2ME development and you’re a J2SE developer this is a very good starting point.

J2ME Guide – Part 1

Vodafone UK: welcome flat fee data, good bye IM and P2P

Vodafone is introducing a new data plan which is very near to a flat fee if not even better. Customers will pay a flat 1 pound per day to browse anywhere including the portal AND any site on the web.

Unfortunately this does not include VoIP and specifically Skype (which I can understand it not only uses a lot of bandwidth, but would also take away money from Vodafone), but it also does not include any kind of IM.
When using these services customers will be charged the standard fee per MB. Are they scared of losing money on SMS? Too much traffic due to the presence (clients regularly connecting the servers to ping)? How long will it take for users to install a Jabber server on a personal server (so none of the well known ICQ, GTalk, MSN servers) and using a non-standard port? Back to blacklists?

Read the Overview and the cost details.

Swedish Beers, round 2

Last Wed (Apr, 11) I joined the networking event in London. It was the second time I joined a Swedish Beers evening, but it was the first time I did in London. Last time was in Barcelona, during the 3GSM (Parties at 3GSM).

It is amazing to see how many people, only from the mobile-space-business, joins these events. It is sad to say this, but in Italy we are VERY far from this level of activity in the mobile space. We do have some big companies such as DADA, Buongiorno! and Zero9 that are actually rocking worldwide, but when you talk about innovation, getting in touch, doing networking, then we’re far behind. We do have MoMo Italy, but it’s very different from MoMo London. If you don’t know it, when registrations open, in London, you must be quick to register, within 4-6 hours all the 150-200 seats are taken; in Milan, once I saw 40-50 people at the evening, the other times I joined about 10-15 people joined the meeting.

So, even if I’m not a networking-professional, I think the evening was a success, I made 3 new connections and got to see other people I already knew (which is already a step ahead since about 2 years ago I did not know anyone of these guys!).

Congratulations to Helen, of course.

20+ years and still on top of game sales

I am talking about Tetris, of course! Created around 1984-1985 has been a best seller for more than 20 years.

Every time a new console comes out one of the first games to be released is Tetris (plus some variants) and what is amazing is that it just keeps selling!

In the mobile space it’s not different. If you check out the monthly chart published by ELSPA, for example, you will see that the February 2007 UK mobile chart lists Tetris in third position and was second last month.

How is this possible? Well, I think that Tetris shows how all the most important rules of Casual Games should be applied and demonstrates that if they are well balanced will generate an endless interest from gamers in all times.
Here’s a blog post by Tom Hume written after “Casualty Europe” 2006, it’s from a presentation by Jason Kapalka of PopCap called “10 ways to make a bad casual game“. I remembered Tom’s post, but while searching on the web I also found another post from a Microsoft person, Kim Pallister, Casuality Session: Designing casual games.

My favorite rules (deduced from the worst mistakes according to Jason) are number 1, 8 and 9. I really think that the winning combination of a casual game is to make it easy to pick up (so no need to read or really just 1 minute to know the basic rules) and hard to master. Easy to pick up means that users will start playing quickly and see how the game works and get sucked into the game world, hard to master will make sure that users don’t get bored too quickly. Hard to master does not mean it is complicated, but that with many little things you can achieve a higher level, more points, better rewards.
Games like racing or war with too many power-ups, for example, are fun for a few hours or days, but then become boring. It must be something that you get little by little.

I think that Tetris matches the most important rules, SUPER easy to pick up, years to master. Simple graphics, you don’t need a modern computer with 4 processors to run it (it was designed in the Eighties!).

If you checked out the ELSPA chart you will have seen Puzzle Bubble in that list. The game is younger (1994), but same rules apply. Needless to say these are among my favorite games (and also the only ones I still play).

It comes as no surprise that in the mobile space these are the games that still sell the most, even if sometimes the phone keypad is not the best joystick even for these games (think of when it starts running fast!).