Samsung has launched a new contest for the development of the best Java/J2ME game for the new D900.
Prizes are actually very interesting, with a Grand prize of 20,000 USD.
You are required to subscribe to Sharewire, upload your game and then the final winner will be calculated summing the number of downloads and the votes casted by a number of “selected experts” evaluating innovation, fun, usability, graphics and sound quality.
Considering the high prize it is certainly interesting for new and young developers.
This is also a demonstration of how hard it can be for a developer or a small company to reach large audiences. Appearing in a big site or in an operator’s portal is not easy and often the top listed games are developed and distributed by large firms. Smaller companies generally don’t get the same visibility.
Not very different from the music and movie industries where big names are always highly visible and the less famous, but maybe as good (or better), are relegated in the back of shops or rarely aired by radios.
On one side I’m glad this could give a boost to someone and maybe provide some fresh money, on the other side it’s disappointing to think they have to give away a fresh and good idea (a game in this case) for free. This is a tough topic, I could write for hours and no one would reach the end of the post, so I won’t go down to the details of my thinking, but I’m sure I’m not alone. Internet gives you the possibility to reach anyone anywhere, but what you really need is a high position on a big site or on a search engine, otherwise it’s so crowded that nobody will see you.